Star Trek New Horizons mod boldly revamps Stellaris
Thanks, Enterprising hobbyists.
Stellaris
may be on the cusp of welcoming its first official Species pack later this week, however its keen modding
community has hardly taken a
breath since the game’s launch back in
May. The latest mod to impress is G-Man’s Star Trek New Horizons—a total
conversion that follows the entire canon timeline from 2150’s Enterprise era
through to 2400 and beyond.
It’s
in the early stages of development, but New Horizons already packs a host of
tweaks and tinkerings that give Stellaris a flavour of the ST universe. There
are 38 pre-scripted races, for example, with canon starting positions; as well
as five playable factions and their ships, including: United Earth, the Klingon
Empire, the Romulan Star Empire, the Vulcan High Command and Gorn Hegemony.
While not exclusive to this mod, civilian trade is also a welcomed
addition.
Relevant
to the Enterprise era and that of the original series, the mod introduces
replica uniforms and portraits specific to each time period; it adds new Torpedo
weapons and shields; new races; and the The Borg in place of the Scourge crisis
events featured in the original game. The full list of changes can be found on
the mod’s Steam Workshop and ModDB pages and, as it’s a work-in-progress, promises to
add more in the coming months.
"As
this will be a total conversion we plan on creating a whole new canon static
universe with proper factions, ships, portraits and storytelling," says its
creators. "Prepare to relive your favourite episodes and movies, this mod will
guide you through the entire canon Star Trek timeline."
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