New turn-based Warhammer 40K game in the works
Slitherine combines with Games Workshop for a second time.
There
are a lot of Warhammer games out there at the moment—a list which is
about to get even bigger before the end of the year.
Scheduled
to arrive in November 2016, Warhammer 40,000: Sanctus Reach is a 3D turn-based
strategy affair—published by Slitherine, and developed by new studio
Straylight Entertainment—that’ll see players leading “several dozen” Space
Wolves units to war against the Orks via two story-driven campaigns: Stormclaw
and Hour of the Wolf.
Set
in the eponymous Sanctus Reach, players will be dropped into a “dark era of
carnage and endless war” as they visit the Sanctus-orbiting sub-sector. Here’s
the official blurb, followed by the official teaser:
“There
is no peace among the stars: the Imperium of Man is beset on all sides by all
kinds of threats. Among them is the Orks, a barbaric and warlike xenos race. One
of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the
Sanctus Reach system. Worlds after worlds fall to billions of Orks, until only
one last planet resists the green tide: the Knight World of Alaric Prime. This
is where a brave company of Space Wolves makes its stand to defend the last
bastion of mankind in the system.”
According to its newly-launched Steam page, Warhammer 40,000: Sanctus Reach will come packing multiplayer and skirmish modes, as well as a map generator, when it lands in November. Full details of that and more can be found in this direction.
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