Slain! is reborn following a poorly received launch
Sweeping changes made to heavy metal platformer.
Slain! attracted quite a bit of attention in the
lead up to its launch, and rightly so: in motion it looked really cool. The
hard-as-nails, 16 bit-inspired sidescroller looked like a death metal album
cover come to life, and the soundtrack sounded the part too, composed as it was
by a former member of cult band Celtic Frost.
Unfortunately,
when it launched back in March, the response was less than favourable. People
criticised its movement, its difficulty, and... well, most aspects of the game.
That prompted Wolfbrew Games to completely overhaul the game, and the results of
their attention have launched today as Slain: Back From Hell.
According
to the announcement, not much has been left unchanged. The changenotes say that
the "difficulty curve has been completely re-calibrated", checkpointing has been
"re-regulated to allay difficulty spikes" and enemy AI has been overhauled to
allow for "more complex and challenging behaviours for nearly all enemies".
Meanwhile,
there are three new bosses, combat has been changed, and weapons can be switched
on the move. For the full list of updates, head over here. As you'll see, they're quite
substantial.
It's
interesting that a lot of the changes reduce the difficulty, because Slain was
originally delayed because it was too
hard. I hate to think how hard the game was before that delay, but whatever the
case – now seems to be the time to jump aboard. Everyone who owns the game will
be gifted a new copy as well, to pass on to a friend.
Check
out a trailer for the re-launch below:
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